const math/big.finite
40 uses
math/big (current package)
float.go#L125: finite
float.go#L170: if z.form == finite {
float.go#L216: if x.form != finite {
float.go#L271: if x.form == finite {
float.go#L276: if mant.form == finite {
float.go#L298: z.form = finite
float.go#L327: if z.form == finite {
float.go#L351: if x.form != finite {
float.go#L374: if x.form != finite {
float.go#L405: if z.form != finite {
float.go#L519: z.form = finite
float.go#L570: z.form = finite
float.go#L662: if x.form == finite {
float.go#L688: if z.form == finite {
float.go#L747: case finite:
float.go#L792: case finite:
float.go#L847: case finite:
float.go#L967: case finite:
float.go#L1087: if z == nil && x.form <= finite {
float.go#L1092: case finite:
float.go#L1143: if z == nil && x.form <= finite {
float.go#L1148: case finite:
float.go#L1459: if x.form == finite && y.form == finite {
float.go#L1533: if x.form == finite && y.form == finite {
float.go#L1602: if x.form == finite && y.form == finite {
float.go#L1647: if x.form == finite && y.form == finite {
float.go#L1718: case finite:
floatconv.go#L125: z.form = finite
floatmarsh.go#L29: if x.form == finite {
floatmarsh.go#L53: if x.form == finite {
floatmarsh.go#L89: if z.form == finite {
ftoa.go#L94: if x.form == finite {
ftoa.go#L323: if debugFloat && x.form != finite {
ftoa.go#L365: if debugFloat && x.form != finite {
ftoa.go#L424: if debugFloat && x.form != finite {
sqrt.go#L48: if x.form != finite {
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