const math/big.finite

40 uses

	math/big (current package)
		float.go#L125: 	finite
		float.go#L170: 		if z.form == finite {
		float.go#L216: 	if x.form != finite {
		float.go#L271: 	if x.form == finite {
		float.go#L276: 		if mant.form == finite {
		float.go#L298: 	z.form = finite
		float.go#L327: 	if z.form == finite {
		float.go#L351: 	if x.form != finite {
		float.go#L374: 	if x.form != finite {
		float.go#L405: 	if z.form != finite {
		float.go#L519: 	z.form = finite
		float.go#L570: 	z.form = finite
		float.go#L662: 		if x.form == finite {
		float.go#L688: 		if z.form == finite {
		float.go#L747: 	case finite:
		float.go#L792: 	case finite:
		float.go#L847: 	case finite:
		float.go#L967: 	case finite:
		float.go#L1087: 	if z == nil && x.form <= finite {
		float.go#L1092: 	case finite:
		float.go#L1143: 	if z == nil && x.form <= finite {
		float.go#L1148: 	case finite:
		float.go#L1459: 	if x.form == finite && y.form == finite {
		float.go#L1533: 	if x.form == finite && y.form == finite {
		float.go#L1602: 	if x.form == finite && y.form == finite {
		float.go#L1647: 	if x.form == finite && y.form == finite {
		float.go#L1718: 	case finite:
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L29: 	if x.form == finite {
		floatmarsh.go#L53: 	if x.form == finite {
		floatmarsh.go#L89: 	if z.form == finite {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {